Games Need Players but also Valuable Assets

The problem right now with blockchain games is that their own popularity creates friction for new gamers to enter. The popularity of a game raises the demand for the NFTs which increases the cost of purchasing these NFTs by new players. Although this dynamic is great for early adopters, as they receive a great return on their investment, it is detrimental to the future growth of the game. Games are then incentivized to lower the value of such assets via minting/breeding mechanisms. These minting mechanisms may reduce the return on investment by original owners which would detract any future investors.

Kingdomly solves this problem by reducing the barrier to entry through borrowing and lending of in-game assets. Game developers could make assets limited in quantity and retain value for early investors while still empowering accessibility for new players. Creating a secondary market for such NFTs could open up economic value for a game in a magnitude previously incomprehensible. One case where this happened in in Axie Infinity once YGG began their lending and borrowing protocol. We want to solve this problem for all games, not just Axie Infinity.

Remote Management Difficulties

Transparency

Right now in the P2E ecosystem it is difficult to find trustworthy borrowers. As a lender, you want the greatest and most transparent information regarding a borrower’s likelihood of performing at a caliber that provides a return to you.

Shared Treasury Mechanics

Multi-sig wallets and shared treasuries still need development in regard to roles that may be set within as well as the restrictions set on such roles. Right now there is no easy way for guild owners to give limited treasury permissions to managers in a way that is transparent and maleable.